This content has been marked as final. Show 12 replies
> I am releasing a shockwave ODE physics xtra for windows but I can't find the
> xtra packaging application. Also it would be nice to develop a MAC version but
> similar problem,
Great to see a new Director Xtra come to live. I wish you all the best with it.
Not too long ago, someone else asked about the Xtras packaging files and I followed
that up with people at Adobe. If you'd like to email me offlist, I can see what I
can do to help you. You can email me on
Director Lecturer / Consultant
Great work!!! Keep it up
I appreciate that.. I hope soon I'll be able to provide a signed shockwave version.
It's based on the free open source ODE physics library by Russ Smith so 99.9999999% of the
credit to him and the people that worked on it.
That's great work with ODE - it looks like quite a few open-source technologies are starting to migrate into Xtras!
Have you also looked at the also open-source Bullet library?
This is being used in Blender ( as well as many commercial console games! ), so it's well worth checking out - it offers similar functionality to ODE and other physics engines, but is being very actively developed.
Thanks for that!
I did look at that originally before ODE but found that ODE's interface
was much easier and cleaner to work with. However that could
all be abstracted out and put into an xtra with a cleaner interface
but the big problem I'm having is getting the required packager so
I can sign it for shockwave.
Hey can anyone package xtras here? :)
When will I be able to buy your ODE physics Xtra?
How much will it cost?
Adobe should sign your Xtra.
Havok is buggy, no longer supported, crashes MX2004, and needs a replacement.
ADOBE - please give us a new physic Xtra!
Thanks for the interest!
I'll work on it again once I figure out how to get it signed.
But it will be free for anyone that will sign it.
$29.00 Once it's packaged & signed.
I will see if I can get the company I work for to sign it, they have signed their own Xtras.
But I think Adobe should sign it.
Havok is no longer supported.
Havok has buggy un-stable collisions.
Havok has not been updated since it was released.
Havok is not included in MX-2004, and if you use it anyway, it causes authoring crashes.
Havok HKE cannot be used because Max 5 and Plasma are no longer sold.
Havok cannot be used for multiplayer because it has randomness.
So basically Adobe has no physics engine in my mind.
You cannot make a state of the art 3D application without a physics engine.
All it would cost Adobe is a $400 Verisign fee to get a new engine available.
100% Agree! That's exactly why I decided to make the xtra.
That would be fantastic if they would sign it!
Thank you for checking that out.
the xtra seems to be interesting, but how to use it longer then 150000 timesteps?
I was planning on selling the xtra which would remove the 150000 step limit but I have no way of packaging and signing it. Seems the packager is no longer available. :(