I am following Tonypa's Tile Based Tutorials and I have to
say, they are great. He covers everything needed, except for one
thing I am troubled on - Refering to Tutorial 9,
Stupid Enemy, instead of an enemy I want to make this a NPC who
walks around in a village. So what do I do to make it so that I, or
the char, doesn't walk right over the enemy/NPC? I am trying to
develop an RPG, and it would look silly to have the character walk
on top of the NPC. Can someone provided a snippet on how to make a
collision detection with the NPC and not walk on top/under the NPC?
One last favor to ask: What if I want to talk to the NPC if I
am within a half tile? Would anyone be willing to share info on how
this as well?