I'm working on a collectable card game where there are two Flash clients and a Java server. This is a straightforward situation.
I want debugging to be as streamlined as possible so there isn't headaches of me trying to fight against the user interface.
Since Flashbuilder won't let you run debug twice on the same project, I have the following two options:
1) I could make a bin-release version and run from the folder as one, and debug as the second client.
2) I could have two identical projects in code that I need to keep redundantly updating code as I go along.
Both of those have obvious headaches. Both of them require double build times.
Does anyone have an idea of how I can do this better?
I found the solution.
One will be run, one will be debug. Very simple and eloquent.