Due to changes at work I am now required to develop
environments in max8 rather than plasma.
This is cool but has lead to a few issues with havok that
usually are none consequential. Primarily I need to produce a door
that rotates pivoted at a corner as doors do.
Usually I would create an angularDashPot and locate it at the
required position via manipulation of the door models pivot point.
Upon export of the .w3d and .hke the door would then be rotated via
I now have to apply havok functionality within director,
which results in the dashpot being applied central to the model ???
Both the center of mass and pivot are situated correctly and
the door can be operated correctly via none havok lingo etc. It
seems that the dashpot is positioned at the origin of the models
bounding sphere, so when rotated via havok the model turns about
Can anybody spread any light on this?
Is it possible to reposition the location of an
Does anybody have any ideas on how to create a hinge?
Is there a setting in max that I might be missing?