>> I then dragged an instance of that symbol to the
stage and gave it an
name of "instHeader".
Then you just want to do: instHeader.text = "blabla";
The first name you gave it - symHeader is just the clips name
library. When you actually take the clip from the library and
place it on
the stage - then you are creating an instance of that clip.
It's easiest to think about it as if you are at the main
timeline looking at the stage - follow the instance name(s) as you
double click on the symbols until you get to the symbol you are
trying to control with AS.
Like reading your addess to someone in AS - to tell someone
your zip code, you would have to say something like: