I'm currently setting up an animation from a drawn (nearly photorealistic) face from AI. The face should wink and smile.
Im working with the puppet tool and some IK plugins like DuIK to combine layers and puppet pins with nulls.
Now there's a little issue with the pin tool that bothers me. Whenever I try to setup the upper eyelid, the puppet pin/pins that moves the lid distorting the edgecurve of the lid will cause a spike like distortion instead of moving the whole lid nicely.
I tried to work with the starch tool, but that will cause the problem of starching the lid edge too hardly so it doesn't bend anything at all.
Can you somehow define hard lines or link pins together or anything like that?
Is it a better approach to setup a layer for the lid itself (underneath the skin and lash layer), moving it with keyframes?
Here you can see how the moved pin affects the lid.
No. That's simply not how it works and I don't see how you would even use the Puppet Tool. this screams "Reshape effect" all over the place.
I have all the elements on separte layers e.g. the skin, ball, wimps, brows etc.
The black part that moves with the skin is currently on the same layer. I could separate this too.
So you mean I could set the different stages of the wink as keyframes and than use reshape to animate it right?
The Reshape effect works on masks with the obvious states being the lid open and closed and interpolating inbetween by animating the percentage. Of course otehr distortion effects may work to or even using transition effects like CC Split in a strategically suitable position, just not the Puppet Tool.