Here is the process you want to recreate in Flash:
You would have to replace the AS3 classes, functions and properties with their AS2 counterparts
there's no reason to create dynamic spritesheets.
as indicated by the above post, you are asking about blitting.
if message 1's link explains that to you, you're good to go.
if it does not, google: actionscript 3 blitting
Thanks for your replies!
I need to export my assets as a spritesheet to another game platform (html5, easeljs).
So I guess blitting won't work for me.
if it's for another game platform, why does it need to be dynamic?
I was not clear enough then.
Nested animations are not exported to png spritesheet if I use standard way of donig it.
Those nested animations are handled by code, thus they are not visible on the timeline.
I want my character exported to a spritesheet as a whole animation with all nested sub-elements.
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it will be a lot more work to do that than to just use blitting, especially for those nested animations that are created using code.
but, if that's what you want, google it to see if anyone has published a tutorial. otherwise, you'll need to do that yourself.