AE's 3D space is way too limited for these kinds of things and most of "The Matrix" stuff was done in Nuke, Fusion, 3D programs and proprietary software. That situation is not much different today, though at least there are some decent 3D plug-ins liek Element 3D these days...
CGI is best designed and constructed in a 3D app. C4D Lite that comes with AE will give you a taste of what you can do, and if you are on a budget then Blender, an open source and therefore free, 3D app can create amazing things. Once the 3D CGI is created then the job of integrating it into a scene and completing the composite so that it is believable takes place in a program like After Effects, fully capable of doing any composite you have ever seen in any movie, or, if you have the budget, programs like Nuke and Fusion which are faster and offer different types of integration with 3D apps.
Here's the problem with what you want to do. If you are going to add 3D elements to video you need to understand perspective, camera angles, scale, tracking, camera tracking, match moving, lighting, texturing, 3D rendering passes and a bunch of other things to do something like you have seen in the matrix. You can't just grab a camera and have your friends walk through a scene and then successfully integrate a CGI background and a CGI character with a few mouse clicks.
To get an idea of how to do some of this study this from Gareth Edwards (Godzilla) and see how he created the BBC series about Attila the Hun in his bedroom with After Effects: Gareth Edwards guide to After Effects. There's a free preview lesson at the bottom of the article and a bunch of other stuff on Google.
wow this is an excellent resource
looks like i have my work cut out for me
i have installed Maya aswell because i noticed that its free for students, hope my computer can handle it
matt kavanagh wrote:
have installed Maya aswell because i noticed that its free for students, hope my computer can handle it
It's not the computer you'll have to worry about as much as your brain. Maya is not the easiest 3d software to learn. Expect to take a long time to even get comfortable using it. Then remember that modeling is often its own job. So is rigging a model for animation. So is animating. So is texturing. So is lighting. So is rendering...
And then you take it into AE or other software for compositing...
You will not be able to master all components of the 3d workflow in your lifetime. However, you can eventually become proficient enough to do some pretty cool things. It will probably take you more than a year though to really get decent at creating your own things from start to finish.
well you know what they say....if you want to reach the sky then look for the highest tree you can find.
6 months ago i didnt know how to use premiere, after effects, lightroom, audition...and im doing ok with them all now. so im optimistic ! :-)
my first idea (dream?) shall be to create a 3D model of my house.... :-)
if i want to create objects to use in AE comps , am i best going with C4d lite?
for example im making a short film where a character throws a pitch fork at someone..... i am considering using 3D model for this item (for obvious reasons) , and since C4d lite, is a plugin inside AE, then i guess it will give me more flexibility ? or does it matter?
i guess what the question is , is , can i import 3d objects into AE and then animate them in there? or am i going to be working, essentially with 2D video files. pre- animated before they have been imported?
ok, i think i have found the answer to this.
For the record, Cinema 4D also is free for students. It's easier to learn than Maya and is more integrated with AE.
oh really? because i have been watching tutorials on C4d for the last 24 hours, and im blown away, it looks like C4d is where its at for me, and the integration with AE is just the icing on the cake
it seems to have all i need