you can move the timeline indicator, move an on stage object one pixel (use the arrow key) and then move it back to create a copied keyframe.
That's what I tried to explain. Imagine doing this with a lot of elements in 100 keyframes (in general it's the minimal for a scene). It's not viable.
Hope they fix it, stopmotion keyframe is a basic thing in every animation software.
the only unexpected 'work' is that you have to select each layer where you want to add a stop frame. once each layer is selected at a particular frame, press the left, then the right arrow keys. you're done.
it could only be easier if you could shift-select a range of motion-tweened layers to add a stop frame to them all.
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From what I understand, you wish to use the bones for creating different poses (not continuous) but do not want any tweening between the poses.
It's not directly supported but here's what you can do:
1 Draw the Bone skeleton first; Make sure the armature is just a single frame.
2 Right Click on that frame and choose "Copy frames". [Ctrl + Alt + C]
3 Goto the next frame where you wish to create new pose, Right Click > Paste Frames. [Ctrl + Alt + P]
Using keyboard shortcuts would be a faster way of doing this operation for a large number of frames.
Let me know if you meant something else.
I'll try to write some jsfl to do this and let you know. Thanks for your time.
Another thing that doesn't work is scale symbols while animate using bones. If I want to increase the size of a hand in the middle of the animation it will increase in all animation (even the first frames), whatever transform you do in the symbol, it'll keep in all timeline.
I'm doing something wrong? Or it's another issue?
Again, sorry for my bad english.
Hi Nipun, thanks for your answer. It works and I believe it's the only way to do this. But imagine doing this with a complex animation and need to change several keyframes during the process. A new option "no tween" would solve this correctly (it's what we expect of a professional program).
Take a look at this image, it's easier to understand.