I have set up an animation - a character with arms. The arms
does the character.
When I export it and play it in Director, everything is fine.
want to be able to click and rotate the character to see it
angle. If I do that, the character will rotate and leave the
behind. So, I wronte a script to make the ams a child of the
Problem is now that when the body moves up and down, the arms
animate double. It's like the animation object is being
once to the arms and another time due to the link to the body
that same animation.
So, the question is, do I need to do something special in 3D
Max to tell
my shockwave 3D to separate the animatione objects it
exporte? Is there
a way I can get aroun this in Director? Can I add parent
relationships in Max?
You could probably do what was suggested by James (openspark)
'Multiple bone animations in a single export' theread above.
Export your animations as seperate w3d files, so you have 2
fiels that are
just have the animations, no models or lights etc. Then use
cloneMotionFromCastMember() to attach the animation to the