I would say yes, this is possible in some ways. Depending on the workflow, perhaps.
I just did a recording in CH of a talking head without the audio. This recorded all the head motions, and some of the mouth if it was very obvious.Then I did a second recording with the camera turned off, and the audio on. The head did not move while the audio recorded, but when it was done, there was both the original head movement, and the mouth synced to the audio. Any previous mouth movement, from the silent recording, was replaced by the audio. So it worked quite well.
Not sure if this duplicates what you want to do, but it was a good lesson for me.
Hi Warren. If you want to control the automatic lip-sync from pre-recorded audio, import the audio into your scene, select your character in the timeline panel and run Menu>Object>Compute Lip Sync from Scene Audio.
I am not sure this answers the question. I have the same issue - I want to use pre-recorded sound, which I can import using the COMPUTE LIP SYNC..... feature. When I do it and play the puppet freezes and only the mouth moves.
Is there a way to drive lip sync from a pre recorded track and still move the eyes and other puppet parts from the camera?
"Is there a way to drive lip sync from a pre recorded track and still move the eyes and other puppet parts from the camera?"
1. Import the audio into the scene
2. Select your puppet in the timeline
3. In the properties panel, only enable recording the lip sync behavior
4. "Compute Lip Sync from Scene Audio"
5. Disable recording for the Lip Sync Behavior
6. Enable recording of the Face behavior(and any other behavior you want to be live)
Thanks - I was missing the way the "layers" work. I didn't understand that I was stacking multiple recordings. Now that I kind of get it, it is really cool. As everyone else seems to be saying THANK YOU for the quick response.
No problem at all. Our focus for the time being is mostly on making what's currently not possible, possible. There's a lot of room for improvement in making things easier/more intuitive, but we're still laying the foundation