The ray-traced renderer in After Effects is an obsolete feature, so I wouldn't worry about it at all.
Thank you a lot, great.
I now searched this issue and can see you are promoting cinema 4d while above is phased out; may I ask how you'd add that to CC AE?
It's already there: details of CINEMA 4D integration with After Effects CC
The ray-traced renderer would have been a terrible tool for making an animated cartoon anyway! The tools just aren't there. What style of cartoon are you going for?
If you want to produce an animated cartoon, you might look into the Adobe Character Animator.
Thank you, that is awesome, Adobe Character Animator is that a plug in?`We just learned from someone that creating animation similar to animations in a movie similar to Toy Story would need AE together with PS and AI (at a minimum). As you suggest Adobe Character Animator, this is what I now will hope saving my project. This was not what I asked to start with so all creds to your pro activity here.
Toy Story uses 3d character animation. That would require a full version of Cinema 4D (or Maya, Blender, or other similar software). You cannot do it with just Adobe software.
Now, if you were doing something like Archer, you could do that in AE (that's the software they use).
Hiya, wow, that was a lot of stuff. Archer might be fine, the dream would be doing the 3d path though, but maybe the learning curve is lengthy and troublesome. Appears that Cinema 4D is a good choice minus source code written in "German". Blender and Maya are both commercial open source sw, not? But what integrates with PS and AI best? Further, what would stop Adobe from acquiring a 3D sw? You have a good day, Kr Elli
The learning curve for basic 3d is pretty lengthy. If you want to do something as complicated as character animation, it's much lengthier.
Cinema 4D integrates the best with Photoshop and AI.
Maya is not open source. Blender is and it's completely free to use.
Adobe may someday acquire a 3d app, but until they do, you'll need a separate one to do 3d character animation.
Great help mate
Remember that stuff like Toy Story involves a huge team of people. Some people's entire job is modeling characters, others are tasked with rigging those models, others animate those models, others are tasked with texturing the models, another team is in charge of clothing and hair, others model props and scenery, others light the scenes, and others manage the rendering process. THEN you go into post-production with color grading, compositing, sound design, etc. For one person to learn enough to do each of those well is going to take a while. And by "a while", I mean more than a couple of months.
For an idea of how much work is involved in creating character animation, this piece was done by one guy and it took him five years of production to put it together: Two Worlds - 3D Animated Short Film by Andy Lefton
AND he already knew what he was doing when he started.
So don't be discouraged if it takes you a while too.
OK, that was the ultimate ultimate answer.
It is school life project to just get up to speed and fixing a show case, and a work life project to finish a few pieces if invited/able to make it.
Thanks for sharing your amazing insights of the magic behind all cool movies if I'd start today I shall feel not surprised if I'd be there in 10ish yrs or so.
Well, if you just need something quick, you should really look at using Character Animator. It's part of Creative Cloud now and, even though it's still just a preview release, it's pretty fun to play with.
trato hecho, I will start with this AE feature today now:)