I'm using the countdown behavior to add a 5:00 minute
countdown to a game. The game has conntestants answering questions
that are displayed one after the other. At the end of 5 minutes
(the countdown timer reaches 0) I need the playhead to jump to a
marker so I can play a sound sprite (buzzer) and display a PNG file
sprite on screen ("Times Up!")
I can't figure out how to set up the Lingo to check if timer
= 0 then go to marker "TimesUp"
> I can't figure out how to set up the Lingo to check if
timer = 0 then go to
> marker "TimesUp"
Are you using the behavior in Director for the countdown?
There is a send message
option which allows you to activate a message which could
define what you want to
happen. Another way, is to check the text of of the countdown
text member. EG
if member("TimerTxt") = "00" then go to "TimesUp"