1 Reply Latest reply on May 8, 2006 8:51 AM by Newsgroup_User

    Countdown Timer End Behavior

      I'm using the countdown behavior to add a 5:00 minute countdown to a game. The game has conntestants answering questions that are displayed one after the other. At the end of 5 minutes (the countdown timer reaches 0) I need the playhead to jump to a marker so I can play a sound sprite (buzzer) and display a PNG file sprite on screen ("Times Up!")

      I can't figure out how to set up the Lingo to check if timer = 0 then go to marker "TimesUp"