0 Replies Latest reply on Jul 3, 2015 2:34 AM by k_southern

    Prelaoding images dynamically




      I have a simple game set up in Edge that will read in a random selection of image references from a json file, adds those images onto the stage were they become clickable buttons.

      That means that the images are not physically on the stage at run time and as far as I understand it, they won't be subject to Edges preloader.

      Is there a way I can take that random selection of images, stored in an array, and add them to the preloader?