I'm using the countdown behavior to add a 5:00 minute
countdown to a game. The game has conntestants answering questions
that are displayed one after the other. At the end of 5 minutes
(the countdown timer reaches 0) I need the playhead to jump to a
marker so I can play a sound sprite (buzzer) and display a PNG file
sprite on screen ("Times Up!")
I can't figure out how to set up the Lingo to check if timer
= 0 then go to marker "TimesUp"
Or where to apply this behavior (on the timer or on some
I've set up the Countdown Timer Behavior to send a message
Maybe I set up another behavior on the timer sprite to
recieve that message and then gotoframe (whatever)???
Or should I send the message to movie script and setup a