3 Replies Latest reply on Jul 8, 2015 2:05 AM by Monika Gause

    Documentation of file structure?

    Monika Gause Adobe Community Professional & MVP

      Is there a written documentation available of how PSD and AI files need to be structured in order to work?

       

      The tutorial videos suggest that you take an existing file and then edit to your need. I've tried that and it didn't work. Especially for the "Fixed" parts of the body. I've then tried about every hierarchical position for the Fixed part I can think of (and I know Illustrator's layer panel inside and out). But it didn't work. The body just didn't stay fixed. It only worked when I used Character Animator's tools, but the tutorial videos said you shouldn't do that when you want to still edit the source files.

       

      On top of that the existing demo files are all structured differently.

       

      What I would like to know:

      - the complete list of keywords and how they can be combined with other words

      - what is allowed in hierarchy and what isn't

      - how does hierarchy of layers affect animation: e.g. do hands and legs have to be children of a body layer?

      - can "Mousetrack" and "Fixed" elements be in the same layer or group?

      - what about groups and layers - does it matter if it's a group or a layer?

      - how does "Fixed", "attach", "Origin", "Mousetrack" etc. work - do they need to be part of the group or layer their object is in or do they just work by position or by name?

       

      Thanks a lot.

        • 1. Re: Documentation of file structure?
          airPublish Level 1

          Hi,

          I agree with the original poster. This is a very basic and fundamental piece of information that cannot be found anywhere. How can we use this great software without understanding all the naming conventions. You mention keywords that trigger certain things, it would be helpful to know this.

           

          Thanks.

          • 2. Re: Documentation of file structure?
            CoSA_DaveS Adobe Employee

            > - the complete list of keywords and how they can be combined with other words

             

            See the full documentation here: https://forums.adobe.com/docs/DOC-5977

            We're also planning to create a "cheat sheet".

             

            > - what is allowed in hierarchy and what isn't

             

            You can have as many layers and as much hierarchy as you want. The extra things that Ch doesn't recognize should just come along for the ride (e.g. Ch doesn't look for an "arm" layer, but you can have one, and if so, you'll see it; if it's on the same rubber sheet as the Head, it will move along with the Head).

             

            > - how does hierarchy of layers affect animation: e.g. do hands and legs have to be children of a body layer?

             

            There are no restrictions per se, but different hierarchies will give different results. The simplest layout is everything on a single rubber sheet (i.e. no "+"/Warp Independently subpuppets). But that's not always the look you want.

             

            > - can "Mousetrack" and "Fixed" elements be in the same layer or group?

             

            Yes -- though if they are too close together you'll see extreme stretching of the Mousetrack handle as you pull it away from the Fixed handle.

             

            > - what about groups and layers - does it matter if it's a group or a layer?

             

            Generally no.

             

            > - how does "Fixed", "attach", "Origin", "Mousetrack" etc. work - do they need to be part of the group or layer their object is in or do they just work by position or by name?

             

            Fixed means the handle should stay in place even if other handles on the same rubber sheet (Mousetrack / Head / etc.) are moved.

             

            attachTo is a special command on group that lets you attach it to a particular handle -- otherwise a group is always attached to its parent's origin.

             

            If you don't specify an Origin, the origin for a group is assumed to be its center. By specifying an origin, you can, say, attach a stick by its end rather than its middle.

             

            handles with Mousetrack in the name can be moved with the mouse (the nearest one is grabbed)

             

            See the doc link above for more details.

             

            This is still all quite complicated, which is part of the reason we're only calling it a "Preview" release, sorry about that.

             

            If you have a PSD or AI file that's not working and you're willing to share it here, we'll try to fix it for you when you have a moment.

            • 3. Re: Documentation of file structure?
              Monika Gause Adobe Community Professional & MVP

              Thanks so much.