2 Replies Latest reply on Dec 20, 2006 6:15 AM by Peter Lorent

    Collision Detection Using Math

      Im working on a really simple game but i want to get math Circle to Circle collision working.

      Contained in the attatched zip is the basic game working with movement.
      And the example of math collision between circles.

      Im stuck with how to apply the math to my game.

      Any help would be great

      (Attachment: Collision_Math_Game.zip)