Mmh, but hasn't it always behaved that way? I use the Puppet tool too rarely to be certain, but I've seen this behavior even in other versions, but it may possibly have depended on otehr things like tweaking starch and fold. Otherwise I'd simply add it to the neverending list of CC 2015 bugs...
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I was able to get it working again by reselecting the puppet pin tool and then clicking on a keyframe. Takes awhile to load, but it keeps my work moving forward. Yeah, gotta be a CC 2015 bug since I tried the same thing in CC with no hiccups. Thanks for the quick response!
Same thing started happening today - but your solution didn't work for me. My software is up to date, and last time I used the tool was when CC 2015 was first released - I had no problems expanding/collapsing the mesh setting on several already animated puppets. Now if I adjust even a single percent it defaults to its original position. On top of that, after I've tried to solve the issue for a while, the puppet reverts to a static image permanently - no matter how many times I undo. I'm having to revert my project every time this happens just to recover the animation. Is anyone still having this problem?
This worked for me thank you!
1) Make adjustment that causes animation to be lost.
2) Select Puppet Pin Tool.
3) Make sure that you are on a keyframe in your timeline.
4) Click to grab any pinned part of your artwork, and then move in back and forth a little.
5) Watch your mesh reload and feel your heart rate lower.