That's just a frame rate mismatch. Your footage needs to be properly interpreted. It is not uncommon for screen capture software to record it very odd frame rates. I would check the file interpretation.
First, you don't need to set the comp frame rate to match the video's frame rate. This matches frames but has nothing to do with the playback speed of video and audio. AE is interpreting the frame rate as 30 but it's probably the same frame rate as your screen refresh rate. That could be 60 or 70 fps. I'd open the screen capture movie in your media player and check the properties and the total time of the clip. If your media player will reveal the playback frame rate then that's the frame rate you should use. If the media player plays back the video at the right speed then check the length of the clip and do the math to figure out what your frame rate should be. This clip is interpreted to be 20:40:14 but I'm guessing that it's really supposed to be 6:20:00 or something like that. I am guessing your screen capture is actually about 90 fps.
I think I see what you're getting at.
Thank you for your help so far.
Now I can tell you that the video in question is actually 21:48. Notice the red circled video length in screenshot of my media player (VLC Player) below:
I may have clipped a little off the end in the comp.
Also, I checked my recording software's settings (Bandicam) and it was in fact recording at 30FPS.
Now I'm really stumped . . .
How does the audio sound in the media player?
What does your comp look like?
The clip looks to me like it's playing in slow motion. If I time remap your video and cut the length by 2/3 - giving me 90FPS, the game play looks normal and the audio sounds normal. Try recording exactly 10 seconds of video, then play it back, then see how AE handles the 10 second clip. Try the clip in Premiere Pro too.
The audio is perfect if I play it in any other media player. The sounds is correct. Until I import it into an Adobe program.
The comp is super basic. All I've done is add some color filters. Without the filters, the audio is still bad.
Unfortunately, the video frames themselves are playing at the correct speed. The gameplay seen in the video matches how the game looks while actually playing it.
So, while your solution may make the audio sound better, doing that will artificially speed the game up.
This whole issue is shocking.
My tedious workaround is to mute the video, in the comp, and import the video's audio as a WAV, which I ripped out beforehand, and have that as a layer in the comp at full volume.
Works perfectly, but should be completely unnecessary.
I'm pretty disappointed.
the only other thing this could be is the MPEG audio. If you have any options in your screen cap for different audio give that a try. Otherwise export your screencap footage to a standard production codec.
I see the audio sample rate on that clip is 11.025 kHz. That's pretty crummy audio. Capture again at a sample rate of 48 kHz. Or change the AE project's audio sample rate to 11.025 kHz. Personally, since the file size of audio tracks are so tiny, I'd just recapture at 48kHz.
@Rick Right, I'll try different things.
@Dave Where are you seeing 11.025? If avoidable, I try not to use audio quality that low.
You see it in your very first screen shot. If audio sample rate doesn't match the audio sample rate in AE, the audio gets weird when you render it. So you have two choices: match AE's audio sample settings to the footage, or match the footage's audio sample settings to AE.