I am currently doing work for a client who wanted me to animate a pre-made vector lizard. Naturally, I had to modify this lizard to maximize the puppet versatility - I straightened the leg out/modified it to make it bend like the original's leg. However, the client still has concerns that the modified lizard is not closely mirrored enough with the original. I am having a hard time thinking of a solution other than frame-by-frame masking to get the perfect leg in each shot. Anyone have any ideas on how I could make these legs bend without kinking or form in the same way as the original? my modified and rigged is on the left, The original is on the right.
Thanks for any input.
I would split the lizard up into overlapping layers so that you had two or three players for each leg and two or three layers for the body and head. This will allow you to have the at rest lizard exactly match the original.
Long time since this question but I realized I never responded. Just wanted to say thank you for helping me out here, you are always answering questions across the board and I and many others truly appreciate your knowledge sharing.