I was just wondering if there's been a change in the way AE 2015 imports camera's from Maya?
In previous versions of CC, before exporting a camera from Maya you had to delete all the animation from the camera's 'Aperture' channel in order to get the correct 'Angle of View' in AE.
However, in 2015 this no longer seems to work? Deleting the Aperture channel in Maya gives the same results as having all channels baked i.e the wrong angle of view again.
Be nice to have this back as we export a lot of camera's from maya and is kind of a pain.
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