So I copied face measurement from After Effects and import audio file to Character animator to 'compute lip sync from scene audio'. Now I just need combine altogether include animate character's arms with mouse. But some reason it only recorded face measurement and arm animation without 'compute lip sync from scene audio' animation. Can you please help me to solve this problem???
If you twirl open the puppet track, do you see a Lip Sync Audio Input take bar? If you do, but you see two bars, maybe you had the microphone enabled or the Lip Sync behavior armed when recording the arm animation, thereby overriding the lip sync take created by the Compute Lip Sync from Scene Audio operation? If so, try deleting or shifting the top Lip Sync take bar to see if that was the problem. If not, can you post a screenshot of your Timeline panel with the puppet track expanded so we can see how the takes are stacked? Thanks.
Thank you so much! it work after deleting audio layer itself which generated after recording with mouse and also deleting "Lip Sync Audio input' layer under puppets. But this only work for sudden order such as:
1. compute lip sync from scene audio
2. Copy face measurement from After effects
3. Record in Ch with mouse.