I made a game with using Adobe Flash CS6-AIR for iOS,
I tried to load my game's IPA file on store, but I get eror. Then I think if I load simple hello World IPA There wouldn't be eror. Then I Tried to load Simple Hello World application on App Store I get same eror too What's matter? Thankss...
You Maybe Should Know :
-Flash C6 is latest ver-update (actual) on my computer.
-My mobileprovision, certifcates etc. true (for Publish App Store)
Using a recent AIR SDK will solve the 64 bit issue, so long as you're not using any ANEs that are 32 bit.
To fix the second error you need to include a splash screen, Defaultfirstname.lastname@example.org, which would be 640x1136, to support the iPhone 5.
Your app id would normally be:
If you are just using gamename, that suggests that your provisioning file is a wildcard one. You need to have a full app id in the provisioning file.
Thanks.. I'll update AIR SDK