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the limit is 2880. but you can circumvent the limitation by importing your jpg into a fla and publishing the swf. you can then load the "oversized" swf.
but, in general, you can download the same jpg repeatedly (and if you wait until the first is completely downloaded before starting other downloads) and only the first is downloaded. the others will be retrieved from the user's cache.
p.s. i'm not sure how downloading the same jpg will hope you deal with the jpg download size limitation.
thank you, kglad..
I was thking of making 700 * 8000 image into 2800*2800 image
this square picture works as four (700*2800) images.
So that i can use 2 set of same jpg MC with differnt Masking to make them
appears as continuously long images
eg. 1st Mc will be showing _x: 0-700
at the bottom of the first MC, 2nd MC will be showing _x: 700-1400
and so on so on..
so..when user is scrolling down..these MCs will makeing sqaure image
as long portrait image..
I dont beleve myself it is a good solution..
Probably most suitable way would be what you just suggested me..
Its just that it will be quite a time consuming job to make jpgs into swfs...
Thank you again for your kindness..:)
you can't load a large jpg - period. so, it doesn't make sense to consider loading a large jpg and masking it.1 person found this helpful
it's easy making jpgs into swfs: open flash, click on file, import to stage, browse for your jpg and click ok. once it's on-stage, publish your swf. you're done.
hmm..yeah..i know making into swf isnt taking long...just that i got around 50 of them or even more to do so..
as far as i know there's no way to automate any process that would allow you to load your large images.1 person found this helpful