Thank You! I could not figure this out, and I was going insane.
Hi, I'm having this problem as well. My objective now is just to get Wendigo's mouth to function in profile and quarter, in the hopes that I can then apply those steps to my original character. Steps 1 through 3 seem to go well. Not the case with steps 4 and 5. When I select a layer, the properties panel screen converts to layer, trigger skin information. So I click back on Wendigo in the project panel, while my layers remain selected, then I'm able to access the +Behaviors. I then add face and lip sync behaviors, but I still can't get Wendigo's mouth to respond in either profile or quarter positions. Thanks for any advice you may have.
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For step 4, make sure the selected layer(s) in the Puppet panel are subpuppets not skins. Select them in the left sidebar of the Puppet panel to be sure. If you have a skin selected, the Properties panel won't show the Behaviors section.
Much appreciated, thank you! That solved the problem.
I am still a bit confused when it comes to solving this problem.
Step 2: I do not see any "x" icons or buttons to press.
Step 5: I do not see any way to add the behaviors with the "+" sign.
To say the least I am quite confused. If you could help me through this confusion I would be very appreciative.
Thank you for your help.
The FAQ was written based on an older version of the software. For step 2, click the menu button (the three short horizontal lines) on the right side of the Face and Lip Sync behaviors, then use the Remove Behavior from "<puppet-name>" command.
For step 5, if you have a puppet layer selected, you should see a "+" icon on the "Behaviors" section header in the Properties panel.