I've got my scripted havok world setup. In my code I am
controlling the vector position of a movable rigid body. There are
lots of other movable rigid bodies in the scene that I want to move
when colliding with my controlled object.
So far I have tried moveTo, interpolateMoveTo and applyForce
to the moveable object, but no luck. Some of the other objects can
collide with my moveable object, but I want to transfer speed, so
if I hit it fast or slow, that changes the movement rate of the
Also, when using interpoalteMoveTo or moveTo, when hitting
another object (somewhere my object isn't supposed to go), it jumps
to the last position. Is there a better way of doing this?