0 Replies Latest reply on Dec 4, 2006 5:09 PM by chrisosh

    Havok newbie questions


      I've got my scripted havok world setup. In my code I am controlling the vector position of a movable rigid body. There are lots of other movable rigid bodies in the scene that I want to move when colliding with my controlled object.

      So far I have tried moveTo, interpolateMoveTo and applyForce to the moveable object, but no luck. Some of the other objects can collide with my moveable object, but I want to transfer speed, so if I hit it fast or slow, that changes the movement rate of the movable object.

      Also, when using interpoalteMoveTo or moveTo, when hitting another object (somewhere my object isn't supposed to go), it jumps to the last position. Is there a better way of doing this?