How would I best go about aborting an move effect? I don't
want the effect to complete as end() does. Updating the move
effect's properties xBy, xTo etc to zero/the current position
before calling end does not have any effect. Neither does just
emptying the targets array.
but I;m worried about that this probably won't clean up the
move effects object, that is that I'm leaking memory.
Background is that I want an scrolleffect started when the
user clicks a button, continue scrolling (==moving) faster and
faster until the user releases the button. For this I now use a
move effect with a very large values for xBy and xTo. Pehaps there
is an altogehter better way of doing this?