no actionscript will be converted so if you're looking for that, it's not available.
Hi thanks for that - I know the Actionscript doesn't convert, but my problem is that absolutely nothing is showing up. I do this process a lot and have never seen a case where there's just a blank white box.
oh, maybe you're just seeing a flash pro bug and not a conversion issue.
if the html5 library and timeline(s) show your assets, then it's a flash pro, not a conversion issue.
to remedy, restart your computer and reopen your fla. sometimes you may need to save to a new directory.
Thanks, I'll give that a go.
Update: I restarted and copied the file to a different location but file still didn't publish correctly. Thanks for the idea - was worth a go.
to start, is there createJS is in your flash file?
I don't see a way to attach the Flash or HTML5 Canvas file to the posts here, or else I'd upload them and probably make things a lot simpler.
At the least you guys have got me further down the track to identifying what needs to be looked at.
Also it's 1:10am here in Australia so I'm about to crash. Didn't want anybody to think I'd flaked out.
Will check back in the morning.
look at your published files.
rename the yourpublished,js file to yourpublished_bu.js
Are you testing by opening the HTML file? That often won't work, you have to do a test movie from within Flash Pro. Or put all the files onto a web server somewhere, and test with the web URL.
Yes you're right, I am double clicking the .html file, which seems to work for all the other files I've converted.
It did launch and play when instead I hit Command + Return in Flash.
Are you suggesting that this means it will work online?
thanks again for your help.
I will try this - thanks
If you have a file that only uses vectors, it may work as a local test too. I think the problem case is where it's using bitmaps, or maybe the JSON being used for sprite sheets, in those cases the security situation is different. And yes, it will work when it's online.
The other files that do work by double clicking the .html only have a single bitmap image in them,
while this problem file has six bitmaps, so you could well be right.
I have sent the file off for testing - will update on how it goes.
I opened the .JS using text editor and realized I had no idea what to do, so haven't pursued that.
Tried googling instructions but couldn't find anything that made sense to me.
I literally have no code knowledge so that's a problem.
Kglad & Colin - you've been a big help and very patient. Thanks for all the help so far.
Sounds like it's the JSON file that is the problem. You could turn off the spritesheet option in publishing settings, and then your multiple bitmap files may work locally as well.
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You were right. I turned off the spritesheet publishing option on a test version of the file and it displayed normally.
Still waiting to hear back that the file functions OK when uploaded, but regardless I have learned something here already.
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Ivy, before I publish files, I always uncheck "Export all bitmaps as Sprintesheets" and always uncheck "Overwrite HTML" (For uploading to Google DoubleClick Studios some minor code revisions need to be made.) Sometimes you have to go into the "images" folder for that html and js file and reduce file sizes of the images to be compliant with DCS as well.
Also one thing I forget is to turn off my adblocker...ugggh.
Thanks again everyone.
Colin & Jami, can I ask you a few more questions?
• Is 'Export all bitmaps as Spritesheets' completely unnecessary to have checked for your web-ready published files, or are you both saying it can just be turned off temporarily while you check that the file looks right.
• Jami - why do you uncheck 'Overwrite HTML'? My limited understanding was that if none of the script hasn't changed, then this wouldn't make any difference.
• Jami - can you point to any link where I can see what DoubleCLick code revisions are needed?
• Jami - I don't know what DCS stands for. A search brought up Data-Confined Sandbox, but the description was hard to follow.
One of the ad platforms I deal with (Sizmek) had a previous maximum file size of 40kb for the .SWF and now says 200kb for the .JS I think.
Is this the same limitation you're referring to?
• Jamie - do you have to turn off your adblocker because of errors like the publishing ones I posted an image of above?
And does the adblocker have to be off only when you're publishing.
I'm learning heaps here!
Some background: I have been a designer for print for 30+ years...and was one of the first users of Photoshop back in 1989. I am NEW to animating ads and know enough about html to get myself into trouble. If my answers seem a bit incomplete, (or incompetent) that's why! I work at an ad agency with a very capable web developer. We do online ads for major companies and due to the lack of print work, I now do mostly animated ads. I love it! I am learning lots so am happy to pass on what I have learned.
We had to work through this production process because DCS (Google DoubleClick Studios) rejected the ads we submitted. I did the standard "Convert to other document formats" then selected html5. But they were rejected by DCS
After I publish I have to do some minor edits to the code. And the spritesheets generated are too large of a file size for DCS and sometimes I have to go into the "images" folder for the ad and manipulate the images to get them a lower file size.
Here's our workaround:
Make sure you create a a folder just for the individual ad so that when you publish, there is an image folder created, a .js file and the .html file in the same folder.
Once you get your ad animated in Flash, save another copy of your animation in its own folder. Then when you have your actions set, BEFORE you publish, in the "Publish Settings" uncheck "Export all bitmaps as Sprintesheets" and uncheck "Overwrite HTML" That way, the images used in your animation can be edited later if need be, and you can edit the html to make it DCS compliant. By uncheking "Overwrite html" if you have to edit the animations/actions in Flash later on, your html edits will not be overwritten.
After that, then you Publish.
Go into your folder (which should contain the .js, .html and images folder) and open the html file in an html or text editor. Here are the the code changes that I had to make in order for DCS to accept the ads.
Here are the code revisions typed out:
Line 7-11: add "s" to "http"
Line 12 add: (no spaces between sections)
line 23: var clickTag = "";
line 44: <body onload="init();" >
After you edit the code, open up the html file in your browser and make sure it works.
You can also check the file sizes (don't count the flash file) of all and make sure they are compliant.
Zip the folder with the .html, .js and image folder and upload to your vendor.
I hope this helps!
A very big help - and really appreciate the time you took to write that all out and include an image.
Wish we all worked in the same town so I could shout you all a drink.
Most of the questions were for Jamie, but on the spritesheet question, use them for the online version if you can, pages will load faster.
Thank you for that.
We are happy to update you all that the HTML template feature for Canvas publishing is now available in Animate CC 2015 released yesterday. Also, you may be interested to learn more about the new feature additions and enhancements to Canvas document type in Animate CC. To name a few,
Typekit Web fonts integration
Publish Profile based custom HTML Template support
Enhanced Spritesheet publishing options
More stroke types
Static text support that gets published as outlines for WYSIWYG experience etc.,
There are lot more to explore in this release, please check http://www.adobe.com/products/animate/features.html to know the entire list of features shipped with Animate CC.
You can update your copy of Flash CC to Animate CC using Adobe Creative Cloud desktop application. Please sign-out & sign-in again in case if you don’t see Animate CC in your Creative cloud application.
Thanks so much Mohan.
I appreciate the hard work you and your team have done. Hopefully I’ll be able to download the new “baby” later int he week. At the moment I have multiple deadlines for animated banner ads. I also appreciate you including me on the review process, and regret that I could not have been more helpful. (When I read the release notes they advised NOT to download on a production machine and I just have one computer here at work! (:
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One thing I have noticed (Enterprise security). If create spritesheet is checked (accidentally) I see nothing locally.
It also appears that you can't just save and publish. You need to have previewed once before publish.
I closed CC and then restarted. Installed Animate CC. I still have the browser cache issue from about a month ago.
I saw quit in the menu but no sign out.
That's because of the JSON file, and security issues. It's been requested that the JSON should be part of the HTML, then it would work locally. But that hasn't happened yet.
Sign Out is in Preferences.