Which is the future for Cirrus?, is dead? is alive?
Can we finally discard it as a viable option for our multiplayer games? or can we finally start to develop our games based on Cirrus?, any update?, any news?
Has been a log time waiting for steps forward related to Cirrus, can we expect than some day will be a reality?, or must avoid still waiting for something won't happen.
Adobe developed a very complex protocol to solve network transactions to everyone RTMFP, but the only way to use it is through their expensive solution FMS, or the undefined solution that stills in the "Limbo" called Cirrus.
Cirrus (codename) is still alive and in active use.
i can't talk about any future plans at this time.
note that RTMFP is publicly documented, covering client-server and 1-1 P2P modes. see RFC 7016 and RFC 7425. anyone can create interoperable clients and servers.
in addition to Adobe Media Server and Cirrus, there are several open-source RTMFP servers of varying quality out there.
Thanks for your answer.
But, what about publishing games that use Cirrus on App stores?
I have several games with multi player gaming in its roadmaps, can I base them on Cirrus?
But the question is pretty simple...
Can I publish on the stores a game that has implemented Cirrus for its multiplayer feature?