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I think the solution is to assign a different group name to each 'click model go to marker behaviour', Then add 3 instances of the 'mouse trigger' behaviour, selecting the first, second and third group names in turn.
I haven't used these much at all though, it seems a bit of a strange set up to require so many copies of the behaviours!
hope this helps,
You might be better off just using a simple custom behaviour, within which you can enter model names and label names into a list variable. Here's one which will allow you to enter as many model:label combinations as you like (attached below).
Just edit the line which assigns the model names and label names. Note that the model names are case sensitive in this code. This single behaviour can replace all the copies of 'click model go to marker' behaviours you currently have on the 3d sprite.
demo here, with source: http://www.robotduck.com/content/articles/director/3d/basics/clickModels
Wow..Thank you Ben !!! Works fantastic!
I have another issue with sound..I'll post it now in a new thread..