Is it possible to have 1 button to trigger various symbol animations in a set sequence?
Effectively like this: http://digitalsynopsis.com/mcdonalds-make-better/
If I use labels it cuts the end off previous animations but if I use a 'play' button I can't attribute a new function to it after the 1st animation has finished.
If anyone could point me in the direction of a tutorial that would be amazing.
All the best,
I'd like an answer to this, too!
The way to do this is to have a variable that is incremented like
sym.play('label'+i); // this assumes your labels are named label1, label2 label3, etc.
if you are using symbols instead, then make an array of the symbol names and use the same code
var mySymbols = ['car','boat',bicycle','airplane'];
sym.getSymbol(mySymbol[i]).play(0); // this assumes your labels are named label1, label2 label3, etc.