I know Edge Animate is time based animation.
but I want to play it based on user defined Frame Rates(fps)
It's like playing at intervals.--play(0), play(17), play(34)....
I searched about this, but everyone says "no way"
Using the code, I found out that calculating and stopping at every positions is a huge problem.
so I think if i get to have a function with a parameter inside the Edge Animate project, I could just trigger that and load once like:
I am thinking you could use a variable and check it.