2 Replies Latest reply on Sep 26, 2015 10:58 AM by tacosmodernrice

    How do I give a rotating symbol nearest neighbor interpolation?


      I have an AS3 analog clock, and each hand is a symbol consisting of a single .png (lossless, no smoothing). When it rotates, it uses some kind of smoothing interpolation. I would like to have it use a nearest neighbor interpolation. Is this possible?


      So we're seeing the same thing, on the left is the image I'm using for a hand, the middle is the hand as it rotates as it is, and the right is what I would like the hand to look like as it rotates.