12 Replies Latest reply on Feb 1, 2007 3:13 AM by duckets

    Models Under Ray Collision

      Basically I have a simple 3D scene with unlevel terrain and a character (3DSMax Teapot!!) which I want to follow the terrain. I have set up the movement script separately and created a collisionDetection script using modelsUnderRay. problem is that my character floats away. it transforms position off in some strange almost vertical angle in time with the delay set in registerForEvent.... Anyone seen this before or have any ideas?? Here's the script code anyways..