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You can find the demo for a tutorial on cameras (disguised as a game) at http://nonlinear.openspark.com/tips/games/gForce/. If you run this in Director, you will need to download a demo version of the OSControl (which my company sells) from http://xtras.openspark.com/index.php?page=OSC_demo.
Here's a few links to some camera demo movies, each with a link to commented source code files.
In general, I find it useful to parent my camera to a new group node, which acts as the camera 'pivot' (similar to a camera target), and then I set my camera's transform a certain distance away from the pivot group, along the camera's own local Z axis. This way you can move and rotate the target group node around and the camera follows at a fixed distance. You can orbit the camera around an object (such as the pool table), by simply moving the target group to the centre of the object, and rotating it. The camera, being a child object, orbits at its fixed distance.
hope this helps!