This is how I would approach the project (Assuming you are using AI files which require CR):
- Create the 3000x1080 artboard in Illustrator
- Add the elements you want to animate in their key (at rest) position with each element on a separate and appropriately labeled layer
- Import the AI file as a comp retaining layer size
- Turn on CR and make each layer 3D
- Animate each element by setting keyframes at the "at rest" time for each element then backing up to start the transitions
- Add any other 3D elements you need to animate
- Create a new standard HD comp
- Add a camera
- Add your animated comp
- Turn on CT
- Add lights if you need them (it is often easier to add lights in the nested comp then cut and paste them to the main comp)
- Animate the camera
If you need to see the animated comp and timeline to make adjustments drag the timeline above or below the current timeline so you can see both and enable a second view in the comp panel
The only thing I know that will cause CR tobreak 3D animations in a nested comp is if the animation includes a camera. CR ignores all cameras and lights in the nested comp.
CT is completely different than CR. They just both use the same switch. CT only applies to nested comps and it makes the camera and lights see 3D elements in the nested comp. CR rasterizes vector elements after transformations take place. It is as simple as that.
Thank you for your long answer — I really appreciate the time you spent on it. I tried to follow your recomended workflow, but it works until I switch CT in the layer of the the "big scene". Instead of bunch of screenshots I add the simple (just 3 nested comps) project file if you would kindly have a look at it (if I might please). I created Shape layers from Ai layers. So no links needed.
If you don't have time for it I understand it 100%..
I can take a look this evening.
Well, it seems it works. Each comp used in project has to be 3000 px tall. If it is smaller, the final CT will ruin the positioning of element in smaller comp.
Thank you Rick once again.
As I expected your Ball composition is made entirely of 2D layers so CT has no effect. Change the ball layers to 3D and everything is fine. No need to reset any keyframes or do anything with the size of the comp. You cannot mix 2d and 3d layers and have the camera react the same to both. The 2 d layer will simply act like a 2d layer in the main comp and not be effected by the camera.
Thank you for your valuable help — such trivial solution, enough to feel ashamed!
But to be honest I don't understand, why CT & CR — such completely different actions — are connected. It is like to have Create New Layer and Render under the same button.