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1) Um, drag and drop has nothing to do with Cocoa (which tends to make apps that use it slow and buggy).
2) is probably a bug or oversite in Kuler
3) That's a direct result of 2 and the way Illustrator works, not a separate problem.
4) They have to have some color model, and it is RGB.
Then they get converted to whatever colorspace you're using for your CMYK documents. The only thing "crippling" is if you happen to pick colors that are out of gamut for your CMYK colorspace.
ASE files are swatch files that all of the Adobe CS2 applications can read and write. They are serving that purpose well (when Kuler doesn't hit the ase.xml bug).
1. It works in most Mac programs, in particular dragging a sample into Apple's Color Picker. Adobe's decision to make the simple difficult, is what I was questioning.
btw What makes Illustrator CS2 much more slow and buggy, if it is not drag and drop?
2. Will we see a fix?
4. Kuler has a perfectly sensible CMYK value for the color swatches. What is the point of having an arcane, unintelligble (I checked it in a text editor) .ase file format if all it contains are just a string of RGB values, which could have been human editable as they were way back in PageMaker's day.
I can't comment for the Kuler team about bug fixes.
But they are reading this forum.
The point of the .ASE format is that it contain a LOT more information, and is very fast to parse, and doesn't encourage people to muck around with them (which leads to all kinds of problems when you try to read the files back in).