WOndering about how to set up a hierarchy for a body with illustrator/photoshop for character animator.
IVe got pieces for torso, waist, l leg, R leg, l arm, r arm, head. I'd like to build a hierarchy from the waist origin. In a layer folder called "Body" should I have everything in the root, with +'s for the arms and legs, or can I create 2 subfolders, upper and lower body and put waist / legs in lower and arms torso and head in upper. What would some of those hierarchies look like in the Layers panel of AI/PS?
Typing "Character animator" in the Search Help field at the top right corner of AE will bring up all kinds of information on how to use that tool. The first link will give you pointers on how to layout your artwork. How to use Adobe Character Animator | Adobe After Effects CC ...
Just adding a new character will in Character Animator will open up a template file that you can modify to create your own character.
Having upper and lower body or Head and rest of body groups/folders should be fine. The "+" prefix on a layer identifies that you want that layer/group to be a subpuppet that warps independently of its sibling layers. Check out the New Puppet in Photoshop / Illustrator commands in the Welcome panel or File menu for an example of how those are set up.