I am developing a game using flash pro 6 to work on android. It combines large number of swf files. Packaging them would result in huge file size that won't wok through the play store. How can I encapsulate them to be called when needed through the apk file on android? Can I call them as a LoadMovieClip from external location on a server?
There are ways to do what you're asking, but before you try them, how big a file are you seeing? Google recently changed the rules, so you can have apps up to 100 MB now.
The app will be almost 1 GB so we need those methods to make the game ask for the swf needed only
Here's an article on the technique where you have the code part of the swfs in the app file, but all of the assets in the swf are fetched from a server at runtime: