Now I want to use several instances of these buttons on my
stage. But I can;t get the clip to react to any event from an
external #include file with code like onRelease - only the code
that is on the symbol works. I did it this way so I wouldn't have
to write the same behavoirs for every button I placed on the stage.
Here is my Include code:
btnContactUs_mc.onRelease = function():Void
trace("timeline release code has run")
I get nothing from this at all. Does the movieClip code take
precedence? If I put everything in the #include file it works fine.
(of couse I change "this" to "btnContactus" when I move it).
I know I could have extented the movieclip class instead but
I chose to do it this way. It should work, right?
you can have an on(release) handler and a this.onRelease or
btnContactUs_mc.onRelease and both will execute (whether the
timeline code is in an .as file or not is irrelevent).
but you can have, at most, one on(release) attached to your
button that will execute. (always the last defined will execute
because it over-writes the first).
and you can have, at most, one
this.onRelease/btnContactUs_mc.onRelease (where this references
btnContactUs_mc) that will execute. and again, the last defined
will execute because it over-writes the first.
code attached to a movieclip's timeline (first frame)
executes after code that's on the timeline/frame that instantiates
the movieclip. so, your this.onRelease will over-write your