0 Replies Latest reply on Nov 14, 2015 8:43 AM by mariappand99913066

    How to Save Uploaded image to the server from Flash As3

    mariappand99913066

      Hi everyone!!

      While browsing & uploading images from local drive I need to save the uploaded image in a folder at server (PHP)

      It has to be done automatically once the uploading is finished.


      Thanks

       

       

      Here is the code:

       

       

      import flash.events.MouseEvent;

      import flash.net.FileReference;

      import flash.net.FileFilter;

      import flash.utils.ByteArray;

      import flash.events.MouseEvent;

      import flash.events.Event;

      import flash.events.IOErrorEvent;

      import flash.display.MovieClip;

      import fl.controls.ProgressBarMode;

       

       

      var mFileReference:FileReference;

       

       

      // Setup button to handle browsing

      browseButton.buttonMode=true;

      browseButton.mouseChildren=false;

      browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked);

      // Hide progress bar

      progressBar.visible=false;

       

       

      // This function is called when the BROWSE button is clicked.

      function onBrowseButtonClicked(event:MouseEvent):void

      {

        trace("onBrowse");

        mFileReference=new FileReference();

        mFileReference.addEventListener(Event.SELECT, onFileSelected);

        var swfTypeFilter:FileFilter = new FileFilter("SWF/JPG/PNG Files","*.jpeg; *.jpg;*.gif;*.png");

        var allTypeFilter:FileFilter = new FileFilter("All Files (*.*)","*.*");

        mFileReference.browse([swfTypeFilter, allTypeFilter]);

      }

       

       

      // This function is called after user selected a file in the file browser dialog.

      function onFileSelected(event:Event):void

      {

        trace("onFileSelected");

        // This callback will be called when the file is uploaded and ready to use

        mFileReference.addEventListener(Event.COMPLETE, onFileLoaded);

       

        // This callback will be called if there's error during uploading

        mFileReference.addEventListener(IOErrorEvent.IO_ERROR, onFileLoadError);

       

        // Optional callback to track progress of uploading

        mFileReference.addEventListener(ProgressEvent.PROGRESS, onProgress);

       

        // Tells the FileReference to load the file

        mFileReference.load();

       

        // Show progress bar

        progressBar.visible=true;

        progressBar.mode=ProgressBarMode.MANUAL;

        progressBar.minimum=0;

        progressBar.maximum=100;

       

        browseButton.visible=false;

       

      }

       

       

      // This function is called to notify us of the uploading progress

      function onProgress(event:ProgressEvent):void

      {

        var percentLoaded:Number=event.bytesLoaded/event.bytesTotal*100;

        trace("loaded: "+percentLoaded+"%");

        progressBar.setProgress(percentLoaded, 100);

      }

       

       

      // This function is called after the file has been uploaded.

      function onFileLoaded(event:Event):void

      {

        var fileReference:FileReference=event.target as FileReference;

       

        // These steps below are to pass the data as DisplayObject

        // These steps below are specific to this example.

        var data:ByteArray=fileReference["data"];

        trace("File loaded");

       

        mFileReference.removeEventListener(Event.COMPLETE, onFileLoaded);

        mFileReference.removeEventListener(IOErrorEvent.IO_ERROR, onFileLoadError);

        mFileReference.removeEventListener(ProgressEvent.PROGRESS, onProgress);

        browseButton.visible=true;

        var movieClipLoader:Loader=new Loader();

        movieClipLoader.loadBytes(data);

        movieClipLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onMovieClipLoaderComplete);

       

       

      }

       

       

      function onFileLoadError(event:Event):void

      {

        // Hide progress bar

        progressBar.visible=false;

        browseButton.visible=true;

        mFileReference.removeEventListener(Event.COMPLETE, onFileLoaded);

        mFileReference.removeEventListener(IOErrorEvent.IO_ERROR, onFileLoadError);

        mFileReference.removeEventListener(ProgressEvent.PROGRESS, onProgress);

        trace("File load error");

       

       

      // This function below is specific to this example.

      // It does the processing required to display the swf/png/jpeg file that we have just loaded.

      function onMovieClipLoaderComplete(event:Event):void

      {

        // Hide progress bar

        progressBar.visible=false;

        var loadedContent:DisplayObject=event.target.content;

        var loader:Loader=event.target.loader as Loader;

        // Fit to stage

        trace("loadedContent.width="+loadedContent.width);

        loadedContent.scaleX=container.width/loadedContent.width;

        loadedContent.scaleY=container.height/loadedContent.height;

        trace("loadedContent.scaleX="+loadedContent.scaleX);

        trace("loadedContent.width="+loadedContent.width);

        trace("this.stage.width="+this.stage.width);

        container.addChild(loader);

      }