1 Reply Latest reply on Nov 26, 2015 4:46 AM by jhtmk

    Can I loop my timeline, including my symbols?




      I wonder if there is any way to loop my whole animation from the start. My "movie" includes a lot of animations and symbols.


      I have tried to set a trigger at the end of my movie and a label att the very beginning called "loop". This is the code I am using for my trigger: sym.play("loop");

      Also i tried making everything on my stage into a symbol and then call that to loop, but without any result. The symbols doesn't seem to play at the right playback time or not at all.


      Am I thinking the wrong way? Is there any good way to make this work?