Hi - I'm experimenting w/ CA (Character Animator Preview 3) to use it on a future project.
When I drop the Wendigo character into my scene, it doesn't appear to have any of the (webcam) head turning properties that the "Get Started" example has. What am I doing wrong?
Currently for puppets that have multiple face views, you have to apply Face and Lip Sync behaviors on each one. The Getting Started example is already set up this way. Since Face/Lip Sync are applied by default to the top level, and they look into the puppet and latch onto the first face they find, you don't have to apply another Face/Lip Sync to the first face group (usually "Front"). In the future we plan to make a single set of Face and Lip Sync work across multiple faces.