-- live about long enough to get off the screen
myPartRes.lifetime = 10000
-- start full blend, then fade
myPartRes.blendRange.start = 100
myPartRes.blendRange.end = 0
-- wind to blow the smoke away
myPartRes.wind = vector(15,0,0)
myPartRes.drag = 5
-- place particle system
myPartSys = sprite(me.spriteNum).member.newModel("My
I guess it has something to do with the _mouse.mouseLoc and
the vector on the --wind to blow the smoke away -- line, but I
cannot figure it out, mouseLoc return a 2 point coordinate
position, and the vector uses 3.
Maybe my quetion is naive or basic, but I just need a hint or
some advice to start doing things by myself.