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does this occur only in the flash test environment? if so, disable keyboard shortcuts to test.
No, I'm publishing it to Mac and Windows projectors. I'm testing with the actual Mac projector. The product is a disc-based sales presentation - glorified PowerPoint for sales reps. I rarely use the test movie option because I always seem to get surprises when I actually publish.
Is this maybe not an actionscript problem? If so, my apologies for putting it in the wrong forum. Probaby an ID10T error :)
try using the goto methods:
Sorry I didn't get back sooner, other work emergencies.
The _root addition didn't do it, I'm afraid.
Could it be something to do with the way Flash processes Key presses? Not that I have any idea what I'm talking about, I'm just wondering.
I'm not sure if this is it, and this might be a very newbie answer, but...
I was under the impression that, with the code as you've got it above, if the button code is "inside" the button instance, that it's actually going to and playing it's version of the Timeline at label "Solutions4".
Why that should make a difference, I don't know - except that perhaps it's only gotoAndPlay-ing it's timeline, which doesn't include the "Solution" movieClips on the main Timeline. Perhaps if you put the Key event handler code in it's own movieClip instead of the main Timeline, that might help.
Or, if the "Solution" movieClips have their own timelines properly set (sounds like they do, if they animate then stop), you could probably use gotoAndStop, since that just stops the main Timeline, not the MC instances.
attached to your button in the test environment use: