0 Replies Latest reply on Feb 5, 2009 7:01 AM by foobankshukre8363

    RotationX/Y/Z Properties & "original orientation relative to the 3D parent container"


      Has anyone had a chance to explore the new rotation X/Y/Z properties added in Flash Player 10? If you look at http://livedocs.adobe.com/flex/3/langref/flash/display/DisplayObject.html#rotationX it says "Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container." However, I can't seem to get the "relative 3d parent container" to be anything other than the Stage

      Take a look at this: http://blog.dcholth.com/beta/tests3d/PanelTest.html
      Here we have just a TitleWindow, with a rotated canvas in it. As you drag the panel around the screen, the value of the rotationX of the canvas technically stays the same, but the way its prespective changes since the "3d parent" is the application itself, and not the TitleWindow it is held in.

      One more example: http://blog.dcholth.com/beta/RotTester/RotTester.html
      Each image on the screen goes Stage -> Canvas1 -> Canvas2 -> Image with each Canvas2's rotation properties being set to the same value, as determined by the sliders at the top. As you will see, the perspective of each of these item's rotation is very different. Its very realistic if you consider the stage to be one massive 3D environment, but if you wanted Canvas1 to be its own 3d environment, so that all the images, no matter where they are placed X/Y on stage have the same 'look' then it totally fails.

      I have been playing with this since its release, and have yet to find a way to get the rotation of an object's XYZ property to be unique to that object's parent, and not related to the entire application.

      Anyone have any experience or thoughts on how to fix this?