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You could double the ouput width of your filter and place the resulting image map in the left half and the depth map in the right half.
yes but that would mean i have to add an if statement saying if i am in right image do this, if i am in left image do something else. In addition i have to do all the computations again.
Is there a way to get an image input with more than pixel4? may be pixel8 (so i could store rgbazzzz) so i get could get the depth as a 32-bit float.?
we call those deep images. They are on the to do list, but I don't know if they'll make it into the next version.
kewl. I guess we'll have to wait for flash player 11 to get mature enough to do optimised 3D, so we can build awesome games.