For some reason i can not figure out, my animation will not loop now that i am testing with sprite images:
Usually when i set a animation to loop i use this code at the end of my animation: sym.play(0);
This time i also tried setting a "begin" at the 0 frame and having it jump to that via: sym.play("begin");
However non of the above are having any success ...
Does anybody else have this experience? And even better does anyone have a solution for me?
Just an idea. Could you please replace "sym.play("loop");" by "sym.playAll(0);" ?
Tell us what happens.
This works!!! Really happy with this, thanks.
Could you explain the difference to (just a designer) so i understand whats going on now?
playAll ==> all is a shorthand for "all symbols."
sym.playAll(0) ==> it goes to the zero second and plays all symbols.
sym.play(aLabel) ==> it goes to the label and plays the current timeline.