2 Replies Latest reply on Jan 14, 2016 2:05 PM by antoniomunozvon

    mesh

    antoniomunozvon

      How to create a mesh for a puppet?

        • 1. Re: mesh
          DanielWilk Adobe Employee

          Hi,

           

          You don't explicitly create a mesh, but Ch will create one for you automatically for any puppet that has more than one "Handle", such as those created during the PS/AI import process or by using the Dangle, Draggable, or Fixed handle tools in the Puppet panel.

           

          More info about handles:

          Adobe Character Animator Help | Editing Puppet Structure


          You can view the mesh in the Puppet panel for selected layers by checking the "View Mesh" box. If that doesn't show anything, then there isn't any content in the currently selected layers that is meshable.

           

          You can change properties of any mesh that is created by selecting the layer (or its puppet) and editing the controls in the inspector.

          Adobe Character Animator Help | Editing Puppet Structure

           

          Hope this helps,

           

          Dan

          • 2. Re: mesh
            antoniomunozvon Level 1

            Thank you very much!

             

            I already figured it out, it took me a while:)

             

            Its the conture that I didn't get to see,

             

            Many thanks,

             

            Antonio

             

             

            Enviado con un toke de mi dedo.

             

            El 14 ene 2016, a las 22:46, DanielWilk <forums_noreply@adobe.com> escribió:

             

             

            mesh

            created by DanielWilk in Character Animator - View the full discussion

            Hi,

             

             

             

            You don't explicitly create a mesh, but Ch will create one for you automatically for any puppet that has more than one "Handle", such as those created during the PS/AI import process or by using the Dangle, Draggable, or Fixed handle tools in the Puppet panel.

             

             

             

            More info about handles:

             

            Adobe Character Animator Help | Editing Puppet Structure

             

             

             

            You can view the mesh in the Puppet panel for selected layers by checking the "View Mesh" box. If that doesn't show anything, then there isn't any content in the currently selected layers that is meshable.

             

             

             

            You can change properties of any mesh that is created by selecting the layer (or its puppet) and editing the controls in the inspector.

             

            Adobe Character Animator Help | Editing Puppet Structure

             

             

             

            Hope this helps,

             

             

             

            Dan

             

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