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You should be able to export as Shockwave 3D from formZ directly, which
might give better results ( the additional exporting and importing might
be causing a problem with normals ).
> This has probably been asked a thousand times and probably very basic but I
> thought I'd give it a whirl, we currently making models of packaging in formZ,
> things like bottles, food containers etc. Then opening them in Lightwave and
> exporting w3d file for use in director, unfortunately if we give the surface a
> specular/semi reflective surface, the polygons become visible. The surface
> editor in Lightwave has smoothing on (angle 89.3) and the shockwave export
> settings are as follows
> Enable Toons and SDS = true
> Crease Angle = 1
> Normal Deviation = 3
> I've mucked about with these values to no avail, the only way it seems is to
> have oodles of polygons and even then you can stiil see em!
> There's a simple model http://www.marketing-sciences.com/Smoothing.dcr to
> illustrate this, one high polygon count and the other low --- what am I
Thanks for replying to my post Mal, the models I've illustrated are simple shapes directly out of Lightwave so they wouldn't have been affected by such a transition from FormZ. We have tried to export directly from FormZ and have found the results to be less manipulative (though the export settings from FormZ seem to be plentiful) - we can't seem to find any guidance or literature on shockwave exports from FormZ, do you know the whereabouts of any? Thanks in advance
> we can't seem to find any guidance or literature
> on shockwave exports from FormZ, do you know the whereabouts of any? Thanks in
I don't know of any additional literature on formZ etc.
This might be an interesting ( and hopefully fun ) way of testing the
export from both though!
Download our 3D car eLearning app, and read a bit about how to set it
up, from this link...
Now, export from both Lightwave and formZ over the gamelevel.w3d file,
testing how objects in each turn out ( the fun part is that you can
drive around / over your new objects ).